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Hubbardton

I have previously stated that I want to concentrate on the Saratoga Campaign as it:

  • is close to home
  • is interesting to me
  • contains battles that will allow me to build my forces and still play
  • has battles fought by the Green Mountain Boys!

I plan to build up my forces so I can fight the battles of this campaign with most of the units involved represented. The units are varied and should give me a flexible force if I want to play other battles (Cowpens comes to mind). I don’t mind having units stand in for other units later on, but by using the Saratoga Campaign as a basis, gives me focus and a goal. I found from my SYW project, this is necessary to keep me on track and interested.

Right now I have a great start on the units needed to fight the first major battle of the campaign, Hubbardton. I should have the necessary units in no time, giving me a boost to the project in the form of an attainable goal. Using the flexible unit sizes in the Two for Tea rules, I will have one unit for each regiment (even though some regiments were larger than others). I have figured it out at:

Hubbardton Forces

British Troops Patriot Troops
24th Foot Green Mountain Boys
Grenadiers Vermont Militia
Light Infantry 2nd New Hampshire
Bruns. Grenadiers 11th Massachusettes
Bruns. LI *Militia
*Indians *Militia

The units with and asterisk (*) are units that I have used to pad out the forces with units that were not large enough to be represented are could have been there. In the case of the indians, Fraisers Marksmen and some indians were listed in the British forces, I have thrown these together in a unit of Indians for the purposes of this fight. In the case of the two militia units in the patriot list, this is more complicated. When fighting was heard by the commander of the army, Gates, he instructed two militia units that were camped closest to the fighting to go back and support the rearguard, but they refused to go

I feel to get a good game, I will go with the “what if?” and have the militia take part. I’m all for historical gaming, but I will also gladly use “what if?” type scenarios to even the odds. After all, I imagine this battle will go exactly to script without them. The Americans will put up a good fight, until the Germans show up singing, then they have to get out quick. But, what if the fresh militia units show up around the same time? Much more interesting for me. You can always remove them if you choose to go strictly historical, but this leaves very few units in the game. Find a happy medium, and go with it.

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