I have been quite quite on the blog for a bit, but that’s because I’ve been doing quite a bit of traveling lately. I started in late June with a trip to Philidelphia for work, so no time for taking in to many sites. Then it was off to Quebec City for a fun trip with the family. I’ve done the military sites before so more of a culinary and shopping trip this time, we try to go as often as possible. Then back home for one day before it was off to Southern Vermont for camping and a reenactment of the Battle of Hubbardton. All in a two week period, so no time for painting or posting.
I got some great pictures of the reenactment and a few of Quebec City. It’s really had to get good pictures of the city with my crappy camera, but here a few. Hubbardton was much easier as the reenactors came within 5 feet of us for the retreat portion and discharged a volley or three right there. The kids loved it and the cannons were a big hit with my three year olds.
I made some comments on the a few pictures so do look for them. The last 10 or so are just pics of the reenactors as they filed past, just trying to capture as many guys in closeups as time would allow.
I have already posted the Patriot troops, so it’s about time the bad guys got their due. The following units represent the British OOB for the Hubbarton conflict. I’ll describe the units in the first picture below.
Out front is the commander Brigadier Frasier. Next is the 24th Regiment, behind them the grenadiers, light infantry, and Natives/Canadiens.
Bringing up the rear is von Riedesel followed by his Brunswick troops. First the grenadiers and then the light infantry.
I finished these troops a while ago, but haven’t taken the time to take the pictures. Recreating all the units that fought at Hubbardton was the first goal I set for the blog. Well, here are the Patriot Forces. The Brits are finished and just awaiting photographing.
I’ll talk about the first photo in the gallery as the rest are just different angles on the same troops.
First we have Seth Werner on the command stand. Behind him are the Green Mountain Boys then the 2nd New Hampshire Reg.
Next is Col. Francis on a command stand. Behind him is the 11th Massachusetts and a unit of Vermont militia. Last are the two units of militia that refused to go to the battle when ordered. They will make an appearance in my scenario.
Speaking of the scenario, I should have it published on the site in a few weeks. I will most likely double the number of regiments when I work out how many units, ie every regiment will be represented by two units on the table top. This will make the game more dynamic, and is a necessary mechanism for an interesting battle.
This is the last regular unit left that saw action at Hubbardton. I couldn’t find any specific information on this unit so I painted it up as a generic Mass regiment. One nice thing about the uniforms from this war is that there is a set of generic combinations you can use for each state involving some combination of blue or brown coats with some combination of red or white turnbacks. There was a regulation (not highly followed) made at some point determining the colors for each state. Like I say it wasn’t strictly adhered to, but gives us a fall back for those units with no info.
Massachusetts was deemed to be blue coats with white turnbacks. This unit will also serve a different Massachusetts regiment for the battles of Freeman’s Farm and Bemis Heights.
I was able to have some fun with the flag for this unit as well. There is no info on uniforms, and flag info is even harder to come by. So many times you end up having/getting to make up the flag. Now some states have symbols that occur more often or are associated with their colony/state. In New England, and more specifically Massachusetts, it’s the pine tree. So I took just a generic pine tree icon and put it on a white field. I like the look of it.
I have tended to get much more adventurous with my flags after getting frustrated trying to get them accurate. You will see many more creative flags in the coming months.
This is a unit that is near and dear to me as a Vermonter, even if it is my adoptive home state. I wanted to do this unit early on, but not as my first unit because I wanted to work the bugs out of my painting first. I really like the way they came out.
Due to the nature of the disputed land between New York and New Hampshire, the Continental Congress couldn’t authorize a “state” unit from the area called Vermont without choosing sides in the dispute. So an “additional” regiment was created under Seth Warner, as voted by the Vermonters who made up the unit. Warner beat out Ethan Allen to head this group, that was previously known as the Green Mountain Boys. Most historians say this unit would not be known as the GMB’s, but anyone from Vermont knows they were the Green Mountain Boys.
The took part in a fair bit of the Saratoga campaign and no campaign army would be complete without them.
I have previously stated that I want to concentrate on the Saratoga Campaign as it:
is close to home
is interesting to me
contains battles that will allow me to build my forces and still play
has battles fought by the Green Mountain Boys!
I plan to build up my forces so I can fight the battles of this campaign with most of the units involved represented. The units are varied and should give me a flexible force if I want to play other battles (Cowpens comes to mind). I don’t mind having units stand in for other units later on, but by using the Saratoga Campaign as a basis, gives me focus and a goal. I found from my SYW project, this is necessary to keep me on track and interested.
Right now I have a great start on the units needed to fight the first major battle of the campaign, Hubbardton. I should have the necessary units in no time, giving me a boost to the project in the form of an attainable goal. Using the flexible unit sizes in the Two for Tea rules, I will have one unit for each regiment (even though some regiments were larger than others). I have figured it out at:
Green Mountain Boys
2nd New Hampshire
The units with and asterisk (*) are units that I have used to pad out the forces with units that were not large enough to be represented are could have been there. In the case of the indians, Fraisers Marksmen and some indians were listed in the British forces, I have thrown these together in a unit of Indians for the purposes of this fight. In the case of the two militia units in the patriot list, this is more complicated. When fighting was heard by the commander of the army, Gates, he instructed two militia units that were camped closest to the fighting to go back and support the rearguard, but they refused to go
I feel to get a good game, I will go with the “what if?” and have the militia take part. I’m all for historical gaming, but I will also gladly use “what if?” type scenarios to even the odds. After all, I imagine this battle will go exactly to script without them. The Americans will put up a good fight, until the Germans show up singing, then they have to get out quick. But, what if the fresh militia units show up around the same time? Much more interesting for me. You can always remove them if you choose to go strictly historical, but this leaves very few units in the game. Find a happy medium, and go with it.